Well Rounded Corsairs | - | Moradins Glory |
Humans | Race | Dwarves |
Sambre | Coach | Leon |
1000 | TV | 1190 |
+1 | Fame | - |
0 | TD | 1 |
1 | Cas | 2 |
20k | Winnings | 50k |
Ogre SS | Level Up | Long Beard DS |
Weather : Nice | Coin : Humans (offence)
Inducement : Helmut Wulf (110) + Mercenary (80)
Place: Ottobrunn (Leon)
First half key moment: The human catcher trying to catch a hand-off 4 squares from the TD line rolls a double 1. Then the Dwarves pick up the ball, run down the field, block a guy before going further : double skull, reroll, double skull. Helmut played 3 turns in total. He stunned a guy, failed a kick back but survived and finally was blocked and injured without even needing the +3.
Second half key moment: Still playing 11 vs 11. The Dwarves KO two loners on their first turn and snowball from there. They score on turn 5.
Now playing 10 vs 11, I plan my offence just when Bartek arrives in Leon's place for Leon's second game. I let myself be unatentive and "just" forget to blitz with my dedicated blitzer. Because of that my offence is much more difficult. I have several possibilities to score, if (each time) I would roll 4-6 successful rolls. I was not that lucky, sadly.
I'm not sold on Helmut. Next time I'll probably take a reroll intead. Still, playing with 4 loners against Dwarves is not that easy.
Thanks Leon, for the very decontracted game and for the Radler.