Autor Thema: Thundergnome III - Zürich Oerlikon - 29. Juni 2019  (Gelesen 304 mal)

Offline TheOldTook

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Thundergnome III - Zürich Oerlikon - 29. Juni 2019
« am: Juni 01, 2019, 15:34:06 »
Bisher angemeldet:
Milo
Kithor
TheOldTook
nu55kill
Gamma310
TiJaNe
Gentho
Chipmunk
Z-F
Francesco
Jokaero
NecroJ
Candlejack

TBD:
Utak
MProntera

--> Es hat zwischen 14 und 16 Plätze - Anmeldeschluss Montag, 24. Juni.


Hallo Zusammen,

Hatte versäumt unseren Thundergnome noch hier im Bomfur anzukündigen, deshalb jetzt etwas kurzfristig..

Thundergnome III steigt also am Samstag, 29.Juni 2019 - wieder im GZ Oerlikon - 5 min vom Bahnhof Oerlikon aus.
Link auf die Karte:  https://www.google.com/maps/place/GZ+Oerlikon+-+Z%C3%BCrcher+Gemeinschaftszentren/@47.4090439,8.5417952,15.68z/data=!4m5!3m4!1s0x47900a8724770265:0xa8f0c252259ab770!8m2!3d47.4078169!4d8.5457337

Unser Turnier ist NAF-Registriert und Teil der SBBM - war auch bereits seit längerem mit Datum auf Torstens SBBM Seite vermerkt - fehlt aber noch der Link zu unserem Forum, wird nachgereicht...

Gespielt wird nach den Regeln des World Cup in Dornbirn - Tag 1 = Spiel 1; Tag 2 = Spiel 2; Tag 3 = Spiel 3

Zuzüglich, um den Charakter des Thundergnome nicht ganz zu verfälschen, noch ein paar der Zusatzregeln:
Spiel 1 - Throw a Rock - Da die Fans von den Sponsoren Steine zum Werfen bekommen haben, muss bei jedem Kick-off zusätzlich zum normalen Kick-off Event ein W6 gewürfelt werden, in der ersten Halbzeit wird bei 1 oder 2 ein Stein geworfen, nur FAME +2 zählt als Zusatz um den Wurf auszuwerten. In der zweiten Halbzeit haben die meisten Fans Ihre Steine schon geworfen, es wird trotzdem bei jedem Kick-off event zusätzlich gewürfelt, die Steine fliegen aber nur noch bei einer 1.

Spiel 2 - Secret Weapon - An jeder Ecke des Spielfelds sind Secret Weapons deponiert, ein Spieler der seinen Spielzug an dieser Ecke beendet (es darf kein Spieler das Spiel näher als 4 Felder von der Ecke beginnen), kann am Anfang seines nächsten Zuges ein Secret Weapon aufnehmen - Würfelwurf entscheidet was: 1-2 Kettensäge, 3-4 Bomben, 5-6 Dolch.  Das Secret Weapon wird bis zum Ende des Drives behalten und da der Schiri bestochen worden ist, kann der Spieler das Secret Weapon dann einfach fallen lassen und beginnt den nächsten Drive wieder als normaler Spieler.

Spiel 3 - Spiked Ball - Der Spielball wurde durch einen modifizierten, stacheligen Ball ersetzt.  Bei jeder Aktion mit dem Ball die schief geht, also Pick-Up, Pass, Catch, Intercept - inklusive beim Versuch einen Bouncing Ball zu fangen - wird der Spieler auf den Rücken gelegt und es wird ein Rüstungswurf gemacht.

Uhrzeiten, bzw. weitere, detaillierte info im Englischen Teil hier:

Thundergnome
Location

When:   29th June 2019
Organiser: TheOldTook/Kithor/Milo
Type:   OPEN
Style:   SWISS
Cost:    30 CHF/25 EUR for NAF Members / NAF membership can be purchased and/or renewed on the day with Jokaero - 5 CHF/5 EUR

Email:   treeman_1@yahoo.com
Webpage:   www.zal.obblm.com - Leagues Drop-Down - select "Thundergnome"
Where:    GZ Oerlikon
Additional Information
Rules of Engagement
The Gnomes of Zurich welcome you to the third Thundergnome!
In this special World Cup Year, the Gnomes are supporting their counterparts in the vale of Thornpear by helping the World to prepare.  Thus we are playing World Cup rules for the three matches.  However, as the Gnomes still like their fun, some of the special rules still apply – read on.
Current Rules of Games Workshop™ Blood Bowl™ – as applied by the NAF.
All teams previously registered in the Competition Rules Book/LRB6 including Slann/Chaos Pact/Underworld/Bretonnian/Khorne are welcome.
Three Games played – Saturday 29th June – Registration 09:00 – 09:30
Game 1 – 09:30 – 11:45
Lunch -  11:45 – 12:45
Game 2 - 12:45 – 15:00
Game 3 – 15:30 – 17:45
Award Ceremony 18:00/18:30

Tiers and Team Creation:
Tiers as per World Cup:
•   Tier 1: Amazons, Bretonnians, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves
•   Tier 2: Chaos Renegades, Elf Union, High Elves, Humans, Khemri, Necromantic
•   Tier 3: Daemons of Khorne, Chaos, Nurgle’s Rotters, Slann, Underworld Denizens, Vampires
•   Tier 4: Goblins, Halflings, Ogres
Team Creation as per World Cup:
Teams will be built and will gain improvements (additional skills or stat upgrades) according to their placement in the tier system above. The composition of all teams and all improvements to be taken must be submitted before the tournament.
Team Building:
Coaches must spend a minimum of 1,100,000 gold pieces when building their team. When building your team, you may buy:
•   At least 11 standard roster players before any star player
•   0-8 Re-Rolls
•   Assistant coaches
•   Cheerleaders
•   0-1 Apothecary or Igor, depending on race
•   0-9 Fan Factor
•   Inducements. The cost will be as following and will count for all 9 games:
o   0-2 Bloodweiser Kegs for each 50 kgp
o   0-3 Bribes for each 100 kgp, for Goblins only for each 50 kgp
o   0-1 Masterchef for 300 kgp, for Halflings only 100 kgp
o   0-2 NAF-approved star players for their regular cost
Wizards, (in)famous coaching staff and/or Special Play Cards are explicitly not allowed at Thundergnome. If both teams have hired the same star player, he/she will play for both teams.
Additional Cash:
Each team receives additional funding based on their tier. Starting cash can be used for team building (as above) or used to buy skills or a mixture of both. Cash for days 2 and 3 can only be spent on skills in advance of those days.
   Tier   Starting Cash – Game 1   Game 2   Game 3
      (gold pieces)   (before game 2)   (before game 3)
   1   1,160,000   40,000   40,000
   2   1,200,000   50,000   40,000
   3   1,250,000   50,000   40,000
   4   1,250,000   70,000   40,000

•   A ‘normal’ skill costs 20 kgp
•   A ‘double’ skill costs 30 kgp
o   Tiers 1-3 are limited to one double skill during the tournament
o   Tier 4 may have more than one double skill
•   Your roster can have one player that has two additional skills. Both skills must be normal skills and the second skill has a cost of 30,000 gold pieces. These skills can be added at different times in the event.
•   Tier 4 may buy a single stat upgrade. This cannot be combined with any other additional skill.
o   + MA / AV costs 40,000 gold pieces,
o   + AG 50,000 gold pieces and
o   + ST 60,000 gold pieces.
•   Star players may not receive additional skills or stat upgrades
All gold left unspent each day is lost, and does not carry over to subsequent days. If you choose to not spend all of your gold, the organizing committee thanks you for your contribution to our bar tab!
Additional Rules:
•   The four-minute rule is not used.  However, due to time constraints, matches must be played within the time allowed, should a match begin to overrun, the players will be given a chess clock.
Scoring:
A Win is worth 4 points
A Draw is worth 2 points
A Loss within 1 TD is worth 1 point
A Loss by more than 1 TD is worth 0 points.
Discontinue/Give Up -2 points.

Trophies awarded for:
Most Points = Winner
Most TDs (if Winner also has most TDs, second most TDs receive trophy)
Most CAS (if Winner or most TD, second or third most CAS receives trophy)

Additional Game Rules
GAME 1 – Fan Participation – the Fans have all been issued with free Rocks to throw – First Half, Each Kick-Off result is applied as usual, but another D6 must be thrown – on a roll of 1 or 2, the Fans also throw a Rock. / Second Half, most rocks have been expended and a rock is only thrown when a 1 is rolled.  Both teams are equally affected – only FAME +2 adds +1 to the Dice Roll, FAME +1 gives no advantage.

GAME 2 – Secret Weapons – A secret weapon is stashed in every corner – a player reaching this corner (may not be placed within 4 squares from the corner at Kick-off) may, at the start of the next turn, act as if he had picked up a secret weapon / Determined by Dice Roll: Chainsaw, Set of Bombs, Dagger.  The Ref has been paid to ignore these secret weapons, but they have to be dropped when a Touch Down is scored and the player reverts to being just a normal player for the next drive.

GAME 3 – Spiked Ball – The usual Game Ball has been replaced by a specially spiked ball that may or may not harm the ball carrier – every time the ball is mis-handled/fumbled – on pick-up, pass, catch, intercept, including when attempting to catch a bouncing ball – the player is placed prone and an armour roll is made.

« Letzte Änderung: Juni 24, 2019, 23:31:14 von TheOldTook »

Offline TheOldTook

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Re: Thundergnome III - Zürich Oerlikon - 29. Juni 2019
« Antwort #1 am: Juni 22, 2019, 19:26:15 »
Noch zwei Tage bis Anmeldeschluss, wir hätten noch ein oder zwei Plätze  ;D
Anmeldungen bitte an die geänderte Email (meine yahoo-adi - siehe oben), da die info(ät) nicht funktioniert..

 

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